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There are 3 posts with the tag Digimon.
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2021.03.03.22.06
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2021.03.03.22.07

Custom Memory Gauge

To go along with the custom playmats I got a few months ago, I made a custom memory gauge. This is themed after an LCD screen, like what might be used on a Digivice toy. I even put in that little drop shadow you get when the screen is forelit.

In about a week 1.5 drops. I wish I had been able to preorder stuff, but a noontime gamestore expedition sounds fun. 1.0 is coming along nicely though - we're only missing three non-alts, and they're some of the more expensive pieces. Hopefully time and an evolving meta let their prices sink a bit.

Experientially, it doesn't feel like I've had all that much time time for hobby stuff; work and the boys and life in general just take up a lot of time, and the monument to my hubris that is my paint queue is undented. Even so, I've gotten a lot done - well-developed collections of my favorite games plus several now-complete major hobby projects that have lain fallow for literal years would certainly leave teenager-me impressed.I'll always wish I had more hobby time, but I'm not doing bad in retrospect.

2020.12.10.03.55
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2020.12.11.19.08

My wife commissioned some digimon artwork from Jack Clark, below. I'm even wearing my Volante coat in the picture!

Me and Garudamon Jocelyn and Chirinmon

I ordered some playmats with these artworks on them, that'll be real fun. Especially if tournaments pick up around here eventually after COVID.

2020.12.01.08.30
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2020.12.01.14.14

My wife and I have started collecting the new Digimon Card Game. I'm aiming for a cube-style playset - 4 of each Common, 2 of each Uncommon, and 1 of each Rare/Super Rare/Secret Rare. With the a second booster box we have incoming we might actually get most of the way to 4 copies of the Uncommons, too, but I haven't found a good singles source yet so filling out the rares to that degree would be rough, and I have no idea where the top end of card values will settle.

The game's rules read real well, sorta like a cross between Magic and Pokemon without resource cards. Much better-designed than other Digimon card games I've played. We haven't had an opportunity yet to test gameplay - juggling boys saps your time - but I anticipate enjoying it.

I'm trying to feel out how Limited would feel for this game; it doesn't seem to be designed for it, so the format may not be great, but it's worth a shot. Currently this is what I'm thinking;

Today I may swing by the game shop and pick up some boosters to give Winston a run with the wife, see if we can get that working well. Gotta run a few games with the precons first so we both have a solid base though.

One of the cards - which we don't actually have yet - is Diaboromon, the villain from the Digimon Movie. The card makes little copies of itself, using rules for tokens that are almost identical to Magic's. As far as I can tell there isn't an official Diaboromon token yet, though digging online it looks like there's supposed to be a graphic for it at least. Anyways, I found that someone already put together a Magic Set Editor template, so I did some quick modifications to it and whipped up this yesterday;

Diaboromon Token

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